![]() ![]() While I wish it had more feathers, I do love it and frankly I’m a little sad it’s just a travel form. The Zandalar Travel form is just brilliant. That pointed beak and those huge tusks make you definitely not want to be stuck in front of it. It looks powerful, dangerous, heavily armored - the perfect tanking form. I can’t really say anything negative about this form. It’s clearly built over the same skeleton as a typical Bear druid, but the skin is just fantastic. It gives the form a touch of elegance you don’t normally see in enormous reptiles with spikes growing out of their shells. ![]() I absolutely love the gold adornments on the front limbs and the tusks. Zandalar Druids will also have this form as their Guardian for tanking, and it’s fascinating for having certain elements from snapping turtles and Ankylosaurs. They kind of remind me of The Dark Crystal. It’s quite interesting and very distinctive compared to other Druid caster forms. Instead, they have this Pterrordax inspired caster form, which combines the skeleton for Arakkoa from Warlords of Draenor and a Pterrordaxian-skin to create a real monstrosity. The Zandalar Druid doesn’t have a Moonkin form at all. The images here are courtesy of the folks at Wowhead, so make sure to look over there for all their datamining.Īs soon as the Zandalari Trolls were announced as a playable race I started to hope for Dinomancers, the strange shape-changing Zandalar we saw in Mists of Pandaria who could summon and even become dinosaurs. So let’s round them all up and stare at them and be all “oooh” and “aaah” because we should. These two upcoming playable Druid options have the most unique and distinctive Druid forms ever. Look, we like awesome dinosaur-inspired things, and we also like strange wickerpunk horror aesthetic things. Unless a socket bonus offers intellect or mastery, it’s better to ignore the bonus and instead gem for intellect.We’ve covered a lot of the Druid forms coming for Kul Tiras Humans and Zandalari Trolls in Battle for Azeroth. Blue – Purified Shadow Spinel/ Purified Demonseye.Yellow – Reckless Lava Coral/ Polished Ember Topaz – Artful Lava Coral/ Artful Ember Topaz.Red – Brilliant Queen’s Garnet/ Brilliant Inferno Ruby.That said, you will need two yellow gems to activate your meta gem. Gems for Int first, last, and always unless there is a +20 or better socket bonus per gem. Only reforge to Haste if you can hit the 916 or 2005 Haste Rating breakpoints. If you want a general “rule of thumb,” then reforge weaker stats into Mastery and Crit. If you’re having mana problems reforging into more spirit will help, while if you’re perfectly fine on mana then reforging into Mastery or Critical will increase the effectiveness of your healing. Spirit > Mastery > Critical > Haste (916) Rejuvenation Tick See our stat priority list for more information. When reforging gear, it’s important that you look to reforge from your least effective stat into the most effective for whatever gear goal you are currently aiming for. Spirit increases your mana regeneration.Extra haste past those breakpoints is a waste. A haste rating of 916 grants an extra tick of rejuvenation, a Haste rating of 2005 grants a second. Haste reduces casting time, grants extra ticks on your HoT spells, and reduces the GCD.Critical rating increases the chance for your spells to critically heal. ![]() Mastery increases the effectiveness of all healing spells, making it the most beneficial secondary stat for healing.This is the primary stat for Restoration Druid healing and is by far your best stat. Intellect boosts spell power, maximum mana, and mana regeneration.Intellect > Mastery > Critical > Haste > Spirit ![]()
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